![]() ![]() ![]() There's some bright game design here - some of the most creative of its time - but without flexible controls the gameplay ends up stiff. The controls, while sound in principle, don't provide the finesse and flexibility demanded here. Rayman 2: The Great Escape doesn't feel at home on iPhone and iPod touch. Tapping to target or an automatic soft-targeting mechanic would be better. What's odd is that you start locked on even after defeating an enemy. The game's multi-touch targeting system is completely unintuitive, having you gesture out and in to target and deselect. You can usually position the view to your liking, but fiddling with the camera takes effort that detracts from the gameplay.īoth camera and control issues affect combat. Part of the problem lies in the game's use of enclosed spaces within which the camera struggles to move. It's as though it works against you, fighting any perspective shift when you slide a finger across the screen. Expect a lot of mistakes and plenty of deaths. The simplest of jumps are fraught with tension because you don't know if the analogue stick might move Rayman a tad too far off a ledge or the angle of your jump may not be quite right. You're never given the sense that you have full control over Rayman, and that lack of confidence prevents the game from being fun. The analogue stick fails to provide the precision necessary for the exacting platform challenges presented here, whether it be hopping across lily pads on a toxic pond or carefully gliding through air currents using Rayman's ears. Unfortunately, the controls lack precision and responsiveness: specifically, the analogue stick and camera. Adjusting the camera is a matter of swiping a finger anywhere on the screen. A virtual analogue stick sits in the lower-left corner opposite a blue 'jump' button and red 'attack' key to the right. The control scheme takes the proper approach. It's a frustrating situation because the adventure has all the components of a great platformer: challenging levels, varied scenarios, and lots of collectibles wrapped up in a colourful, downright bizarre world. The creative game design of the original console release remains unaltered, but sticky controls and an uncooperative camera undermine the overall experience. I bought the full game recently and am now writing a full walkthrough to the game as I play. The music was also far better than the original. After I purchased a magazine with a free demo I was very impressed by the graphics and was also quite impressed by the fairly good gameplay. Much has been lost in this iPhone and iPod touch adaptation. Rayman 2: The Great Escape was released a couple of years after. Like a senior citizen whose mind remains agile but whose limbs are frail, Rayman 2: The Great Escape is a bright game with stiff working parts. ![]()
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